---
title: Alex Lockwood | Gamification at Kroger
description: Gamification at Kroger Case Study: Alex Lockwood's UX and engagement design for loyalty and rewards. Behavioral design and product strategy for e-commerce.
url: https://71dpi.github.io/projects/k-gamification.html
author: Alex Lockwood
---

# Gamification at Kroger

**TL;DR**

###### Alex led gamification and multi-step offer design strategy at Kroger. It boosted short-term engagement, but it didn't match how customers felt about grocery shopping or how the grocery business makes money, so the strategy pivoted.

## Background

Kroger explored gamification to boost engagement and drive incremental revenue through multi-step offers (MSOs). We looked to *Animal Crossing*, *Starbucks Rewards*, and *Fortnite* for inspiration. The idea was to make grocery shopping more interactive and rewarding.

## Challenges Identified

#### Findability and Usability of Multi-Step Offers

Research showed customers struggled to find and understand MSOs. Navigating bonus rewards was complicated and the UI patterns were unclear, which meant low engagement and frustration. Usability tests showed even active rewards were hard to discover, so taking part never felt valuable.

#### No Long-Term Loyalty Strategy

Gamification was exciting in the short term, but it didn't line up with Kroger's bigger loyalty goals. There was no plan to turn gamified experiences into customers who stick around.

## Design and Research

#### Prototyping and Testing

My team prototyped quickly and ran usability studies to improve the MSO interfaces. Engagement and conversion on existing offers went up for a while, which showed better UX could ease some of the friction.

#### Customer Sentiment

Surveys and qualitative feedback surfaced the big insight. Gamification in grocery shopping made customers feel devalued and put off. It came across as gimmicky, which undermines Kroger's promise of simplicity and trust.

## Business Impact

#### Revenue and Spend Behavior

Gamification moved spend earlier or later, but it didn't bring in incremental revenue. Customers were playing the system without growing their basket size or how often they shopped. That didn't match the financial goals, and it made the case for a pivot.

## Strategic Recommendation

As Senior Product Designer, I recommended dropping the roadmap for expanding MSOs through gamification. The focus should shift to loyalty initiatives like membership programs, rewards optimization, and personalized couponing. Those fit what customers expect and how Kroger's business works, and they build real loyalty instead of short engagement spikes.

## Key Takeaways

Gamification was fun to explore, but it doesn't fit Kroger's value proposition. Long-term loyalty strategies beat gamified mechanics in grocery. Trust and perceived value come first, and complicated games wear down both.

### Initiative Responsibilities

- Strategy

- Planning

- UX Research

- Information Architecture

- UI Strategy

- Wireframing

- Usability Testing

- Accessibility

- UI Design

- Design System Adherence

### Product Technologies & Skills

- Design Thinking

- Product Management

- Unmoderated Usability Testing

- Card Sorting

- Journey Mapping

- Information Architecture

- Mural

- Figma

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HTML version: https://71dpi.github.io/projects/k-gamification.html
